View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000139 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-01-29 05:48 | 2017-01-29 11:46 |
Reporter | Enjay | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0000139: Non solid 3D floors do not generate splashes | ||||
Description | Unlike most times when splashable flats (e.g. water flats in Heretic) are hit, non-solid 3D floors do not generate splashes on their surface. I was trying to make a map that has water in it that I wanted to be a translucent visual effect but with no physics effects (no blocking, no swimmable effect) but I wanted the water to splash when things ended up in it. At present, this does not seem to be possible. | ||||
Steps To Reproduce | Load the attached map. It's for Heretic. Load it up and fire the wand at the water surfaces. Only one pool does not splash. Unfortunately, it's the pool with the visuals and physics that I want. :( As the switches tell you,
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Additional Information | Thread where I asked the editing question about this issue: https://forum.zdoom.org/viewtopic.php?f=3&t=55106 | ||||
Tags | No tags attached. | ||||