View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000639 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-04-29 16:35 | 2017-04-29 22:33 |
| Reporter | Nash | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Summary | 0000639: Clipping Rectangle debug display | ||||
| Description | Often times, figuring out whether your clipping rectangle is correct or not is a LOT of invisible guesswork and can be very frustrating and consume a lot of unnecessary time. Can there be a debug option to draw where the bounds of the current clipping rectangle is? Like a simple 1-pixel-thickness rectangle or something. | ||||
| Tags | No tags attached. | ||||
| It would just show the last clipping rectangle and that's fine. I just need it for visual aid. | |
| screen.Dim for the entire screen will tell you easily where it is. | |
| Ah, very handy! Thanks. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-04-29 16:35 | Nash | New Issue | |
| 2017-04-29 16:35 | Nash | Note Added: 0001587 | |
| 2017-04-29 18:10 | Graf Zahl | Note Added: 0001590 | |
| 2017-04-29 18:10 | Graf Zahl | Status | new => resolved |
| 2017-04-29 18:10 | Graf Zahl | Resolution | open => no change required |
| 2017-04-29 22:33 | Nash | Note Added: 0001592 |