View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0000607 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-19 12:52 | 2017-04-30 19:36 | 
| Reporter | Enjay | ||||
| Assigned To | dpJudas | ||||
| Priority | normal | Severity | minor | Reproducibility | always | 
| Status | closed | Resolution | suspended | ||
| Summary | 0000607: Sprite-based decals have dark grey edges with Ambient Occlusion enabled | ||||
| Description | Pictures and description posted in this thread:  https://forum.zdoom.org/viewtopic.php?f=50&t=56039 Decals that use sprite graphics have a dark grey edge to them. This appeared some time between GZDoom 2.2.0 and 2.3.2.  | ||||
| Steps To Reproduce | Fire the plasma gun at a wall and look at the decals.  Some mods can be used for even more obvious examples.  e.g. my Burghead mod.  See the linked ZDoom thread for pictures.  https://forum.zdoom.org/viewtopic.php?f=50&t=56039  | ||||
| Tags | No tags attached. | ||||
| 
	I can only reproduce it if I change the decal's properties to render with normal translucency. My guess would be that you somehow got a bad replacement loaded. With the stock definition all is correct for me. | 
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| 
	Nope, not a bad replacement.  I've done tests with completely clean installs and nothing loaded other than gzdoom.pk3 and still got the problem. However, I now know what causes it: Ambient Occlusion. With ambient occlusion at any setting other than "Off" the decals appear like the ones I posted pictures of.  | 
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| Ok, then it's something for dpJudas to check. | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2017-04-19 12:52 | Enjay | New Issue | |
| 2017-04-21 03:52 | Graf Zahl | Status | new => resolved | 
| 2017-04-21 03:52 | Graf Zahl | Resolution | open => no change required | 
| 2017-04-21 03:52 | Graf Zahl | Note Added: 0001499 | |
| 2017-04-21 20:14 | Enjay | Note Added: 0001509 | |
| 2017-04-22 00:51 | _mental_ | Status | resolved => new | 
| 2017-04-22 00:51 | _mental_ | Resolution | no change required => reopened | 
| 2017-04-22 00:51 | _mental_ | Summary | Sprite-based decals have dark grey edges when they didn't before. => Sprite-based decals have dark grey edges with Ambient Occlusion enabled | 
| 2017-04-22 03:49 | Graf Zahl | Note Added: 0001515 | |
| 2017-04-22 03:49 | Graf Zahl | Assigned To | => dpJudas | 
| 2017-04-22 03:49 | Graf Zahl | Status | new => assigned | 
| 2017-04-30 19:36 | Rachael | Status | assigned => closed | 
| 2017-04-30 19:36 | Rachael | Resolution | reopened => suspended |