View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000528 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-04-03 01:13 | 2017-04-06 03:18 |
| Reporter | Matthew the Glutton | ||||
| Assigned To | |||||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | resolved | Resolution | no change required | ||
| Platform | OS | Debian Jessie | OS Version | ||
| Summary | 0000528: [73c1451] SXF_ABSOLUTEPOSITION ignored in ZScript | ||||
| Description | Expected: ball appears at (0,0,0) on the map.Actual: ball appears at zombieman's feet. | ||||
| Tags | No tags attached. | ||||
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The flag works like it should. Please read the corresponding Wiki page carefully: Wiki wrote SXF_ABSOLUTEPOSITION - The offset parameters is treated as absolute values. Normally offsetting is done relative to where the actor is facing. Moreover you can look at the code: calling actor's position has effect in both modes, relative and absolute. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-04-03 01:13 | Matthew the Glutton | New Issue | |
| 2017-04-06 03:17 | _mental_ | Status | new => resolved |
| 2017-04-06 03:17 | _mental_ | Resolution | open => no change required |
| 2017-04-06 03:17 | _mental_ | Note Added: 0001256 | |
| 2017-04-06 03:18 | _mental_ | Note Edited: 0001256 | View Revisions |
| 2017-04-06 03:18 | _mental_ | Note Edited: 0001256 | View Revisions |