View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000472 | Gameplay + OpenGL | [All Projects] Feature | public | 2017-03-24 05:34 | 2017-03-29 16:13 |
| Reporter | RockstarRaccoon | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000472: A way to mass-assign brightmaps in GLDEFS | ||||
| Description | I've noticed that most brightmaps I've seen use the same title as the image they're brightmapping in a /brightmaps directory of a PK3, but they have to be individually defined. This feels like a bit of a time-sink for mods with a large numbers of brightmaps. (Metroid Doom has this issue) Could you make a way to quickly define them as a group instead of sprite by sprite? This can be by using brightmaps of the same name in a specified directory, or wild-cards, or some sort of other definition, whatever works for you, we just need a way to do this... | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-03-24 05:34 | RockstarRaccoon | New Issue | |
| 2017-03-29 16:13 | Graf Zahl | Status | new => resolved |
| 2017-03-29 16:13 | Graf Zahl | Resolution | open => fixed |