View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000357 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-01 11:35 | 2017-03-01 13:53 |
| Reporter | PillowBlaster | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000357: [GLDEFS] Broken pulselights | ||||
| Description | The pulselights seem to be a bit broken now. It goes from zero to full size instead of the intended vice versa. I thought that the values got reversed, so I tried to switch SecondarySize with Size... but it gave me the same, unintended effect anyway. | ||||
| Steps To Reproduce | Using this mod, switch to the cannon (slot 5) or supershotgun (slot 3), fire the projectiles anywhere in GZDoom. Been using the x64-g2.4pre-711-g0583691. For a control version in which it worked fine, I used x64-g2.3pre-343-g49605bc. As a side note, in x64-2.3.2 official, the cannon one does not seem to appear at all. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-03-01 11:35 | PillowBlaster | New Issue | |
| 2017-03-01 13:53 | Graf Zahl | Note Added: 0000824 | |
| 2017-03-01 13:53 | Graf Zahl | Status | new => resolved |
| 2017-03-01 13:53 | Graf Zahl | Resolution | open => fixed |