View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000347 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-27 09:27 | 2017-02-27 15:55 |
| Reporter | Da Spadger | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | no change required | ||
| Summary | 0000347: Launching wad with custom SBARINFO hud and using -warp 01 results in no hud until map01 is reloaded | ||||
| Description | Title sums it up fairly well. See steps to reproduce for details. | ||||
| Steps To Reproduce | 1: Download test wad included and make a shortcut with the parameters -file [path to test.wad] and -warp 01. 2: Run GZDoom using that shortcut. 3: No hud shows up. Use IDCLEV 01 to reload MAP01 or die to achieve the same effect. 4: Hud shows up. | ||||
| Tags | GZDoom | ||||
|
test.wad (669 bytes) |
|
| I cannot reproduce this. The HUD just appears normally when starting the game. | |
|
What's the version of GZDoom you are using? What's the value of screenblocks CVAR? Or even better please attach your .ini file. |
|
| It does indeed work as intended with the latest devbuild release. I'll make sure to check for that next time. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-02-27 09:27 | Da Spadger | New Issue | |
| 2017-02-27 09:27 | Da Spadger | File Added: test.wad | |
| 2017-02-27 09:27 | Da Spadger | Tag Attached: GZDoom | |
| 2017-02-27 11:08 | Graf Zahl | Note Added: 0000804 | |
| 2017-02-27 14:42 | _mental_ | Status | new => feedback |
| 2017-02-27 14:42 | _mental_ | Note Added: 0000806 | |
| 2017-02-27 15:51 | Da Spadger | Note Added: 0000807 | |
| 2017-02-27 15:51 | Da Spadger | Status | feedback => new |
| 2017-02-27 15:55 | Rachael | Status | new => resolved |
| 2017-02-27 15:55 | Rachael | Resolution | open => no change required |