View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000321 | Software Renderer | [All Projects] Bug | public | 2017-02-22 08:17 | 2017-02-23 18:11 |
Reporter | MarisaKirisame | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | x86_64 | OS | Arch Linux | OS Version | N/A |
Summary | 0000321: Slopes have bright stripes on low light in palette | ||||
Description | It's something weird I noticed on a couple custom maps. At low light levels, sloped floors/ceilings have some artifacts at specific angles and distance. I've attached a test map and some screenshots of the issue. | ||||
Tags | GCC, Visual | ||||
slopetest.wad (6,231 bytes) |
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I'm not able to reproduce this. I tried on Windows 10 with MSVC and on my Mac with clang. In both cases I never saw anything like on the screenshots. Could it be a gcc issue? |
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Yup, it's GCC being GCC again, built with Clang and the glitch is gone. | |
I tried rewriting one of the functions. Did that fix the problem? | |
It indeed did. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-22 08:17 | MarisaKirisame | New Issue | |
2017-02-22 08:17 | MarisaKirisame | File Added: Screenshot_Doom_20170222_151301.png | |
2017-02-22 08:17 | MarisaKirisame | File Added: Screenshot_Doom_20170222_151317.png | |
2017-02-22 08:17 | MarisaKirisame | File Added: slopetest.wad | |
2017-02-22 08:17 | MarisaKirisame | Tag Attached: Visual | |
2017-02-22 14:44 | dpJudas | Note Added: 0000701 | |
2017-02-22 15:39 | MarisaKirisame | Note Added: 0000705 | |
2017-02-22 15:40 | MarisaKirisame | Tag Attached: GCC | |
2017-02-23 16:54 | dpJudas | Note Added: 0000728 | |
2017-02-23 17:17 | MarisaKirisame | Note Added: 0000729 | |
2017-02-23 18:11 | dpJudas | Status | new => resolved |
2017-02-23 18:11 | dpJudas | Resolution | open => fixed |