View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000151 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-02-01 01:10 | 2017-02-01 06:21 |
Reporter | Toaster_King | ||||
Assigned To | _mental_ | ||||
Priority | high | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Linux x64 | OS | Fedora | OS Version | 25 |
Summary | 0000151: Game crashes on when running (Release & Debug). Vertex shader output error. | ||||
Description | When running alpha versions of GZDoom on Fedora 25 x64, the game will crash and throw the following error: . This occurs on both release and debug versions | ||||
Steps To Reproduce | 1. Compile GZdoom on Fedora as per https://zdoom.org/wiki/Compile_GZDoom_on_Linux 2. Run game using any IWAD. | ||||
Additional Information | Crash reproduced on my Thinkpad T420 using i7-2620M (GL_VERSION: 3.0), NVS 4200M GL_VERSION: 4.5) and seperate desktop with an i5-4440 (GL_VERSION 4.3). | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-02-01 01:10 | Toaster_King | New Issue | |
2017-02-01 01:10 | Toaster_King | File Added: gzdoomdebug.log | |
2017-02-01 02:07 | _mental_ | Assigned To | => _mental_ |
2017-02-01 02:07 | _mental_ | Status | new => resolved |
2017-02-01 02:07 | _mental_ | Resolution | open => fixed |
2017-02-01 02:07 | _mental_ | Note Added: 0000311 | |
2017-02-01 06:21 | Toaster_King | Note Added: 0000320 |