Viewing Issues 1 - 7 / 7
P | ID | Category | Severity | Status | Updated | Summary | Resolution | Reporter | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0000260 | 1 | 1 | [Gameplay + OpenGL] Bug | minor | closed (Rachael) | 2017-04-30 | Defining (ALLOW)BOUNCEONACTORS restricts z-axis movement of rippers in monsters? | open | GFD | |||
0000593 | 4 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-04-20 | Damage Factors do not work on projectiles that can be killed | not fixable | jdagenet | |||
0000482 | 6 | 2 | [Gameplay + OpenGL] Bug | major | resolved | 2017-03-29 | GZDoom 2.4.0 - WWHC-Diaz - severe gameplay issues | won't fix | wildweasel | |||
0000386 | 3 | [Gameplay + OpenGL] Feature | feature | closed | 2017-03-08 | Altering the reload code & ALTHUD to better handle more than 2 ammo types per weapon when a mod uses such. | not fixable | Ultimate Freedoomer | ||||
0000253 | 1 | 1 | [Gameplay + OpenGL] Bug | minor | resolved | 2017-02-15 | Player sounds cannot be changed | fixed | GFD | |||
0000214 | 12 | [Gameplay + OpenGL] Bug | major | resolved | 2017-02-09 | Guncaster not working on the latest 2.8 build... | fixed | DoomKrakken | ||||
0000156 | 2 | [Gameplay + OpenGL] Bug | major | closed | 2017-02-04 | A pontential functionality problem with ACS, DECORATE and it's affects on Zscript. | duplicate | FireSeraphim |