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IDProjectCategoryView StatusLast Update
0000628Gameplay + OpenGL[All Projects] Featurepublic2017-04-30 19:51
ReporterGutawer 
Assigned ToRachael 
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionopen 
Summary0000628: ZScript DrawString scale argument
DescriptionMost fonts made for Doom are intended for a 320*200 resolution, which means that any font designed for this resolution will look far too small on a HUD made with a modern resolution. Would be nice to be able to scale text in DrawString to overcome this issue.
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Major Cooke

Major Cooke

2017-04-26 09:52

reporter   ~0001556

Last edited: 2017-04-26 09:53

View 2 revisions

Duplicate.

See my post on how to make it scalable.

Graf Zahl

Graf Zahl

2017-04-26 10:56

administrator   ~0001557

A proper scaling parameter may be added later, because it would require quite a bit of changes to the function, so not before the next release.

Issue History

Date Modified Username Field Change
2017-04-25 17:55 Gutawer New Issue
2017-04-26 09:52 Major Cooke Note Added: 0001556
2017-04-26 09:53 Major Cooke Note Edited: 0001556 View Revisions
2017-04-26 10:56 Graf Zahl Note Added: 0001557
2017-04-30 19:51 Rachael Assigned To => Rachael
2017-04-30 19:51 Rachael Status new => closed