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IDProjectCategoryView StatusLast Update
0000472Gameplay + OpenGL[All Projects] Featurepublic2017-03-29 16:13
ReporterRockstarRaccoon 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status resolvedResolutionfixed 
Summary0000472: A way to mass-assign brightmaps in GLDEFS
DescriptionI've noticed that most brightmaps I've seen use the same title as the image they're brightmapping in a /brightmaps directory of a PK3, but they have to be individually defined. This feels like a bit of a time-sink for mods with a large numbers of brightmaps. (Metroid Doom has this issue)

Could you make a way to quickly define them as a group instead of sprite by sprite? This can be by using brightmaps of the same name in a specified directory, or wild-cards, or some sort of other definition, whatever works for you, we just need a way to do this...
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Issue History

Date Modified Username Field Change
2017-03-24 05:34 RockstarRaccoon New Issue
2017-03-29 16:13 Graf Zahl Status new => resolved
2017-03-29 16:13 Graf Zahl Resolution open => fixed