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IDProjectCategoryView StatusLast Update
0000452Gameplay + OpenGL[All Projects] Bugpublic2017-03-19 06:17
ReporterFishyClockwork01 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Summary0000452: Script side OkayToSwitchTarget is not being called
DescriptionAs far as I can tell this is the only place where OkayToSwitchTarget is called.
https://github.com/coelckers/gzdoom/blob/master/src/p_interaction.cpp#L1554
and there is no 'Call' prefix.

While I'm at it. (And this is just me being curious.)
Shouldn't this bit be "return OkayToSwitchTarget(other);"?
https://github.com/coelckers/gzdoom/blob/master/src/p_interaction.cpp#L1768
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_mental_

_mental_

2017-03-19 03:13

developer   ~0001051

Could you please post a sample that has this issue?
FishyClockwork01

FishyClockwork01

2017-03-19 06:15

reporter   ~0001058

Last edited: 2017-03-19 06:17

View 2 revisions

Heh. I was just about to post an example. (The reason why I didn't earlier is because I thought the issue was obvious.)

Thanks, Graf. :)

EDIT: "(other;;" Uh, you kinda goofed up a bit there. :P
https://github.com/coelckers/gzdoom/blob/master/src/p_interaction.cpp#L1768

Issue History

Date Modified Username Field Change
2017-03-18 21:17 FishyClockwork01 New Issue
2017-03-19 03:13 _mental_ Status new => feedback
2017-03-19 03:13 _mental_ Note Added: 0001051
2017-03-19 06:07 Graf Zahl Status feedback => resolved
2017-03-19 06:07 Graf Zahl Resolution open => fixed
2017-03-19 06:15 FishyClockwork01 Note Added: 0001058
2017-03-19 06:17 FishyClockwork01 Note Edited: 0001058 View Revisions