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IDProjectCategoryView StatusLast Update
0000390Gameplay + OpenGL[All Projects] Bugpublic2017-03-06 11:35
ReporterZZYZX 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Platformx86OSWindowsOS Version7
Summary0000390: A_FireCustomMissile in old mods ceased to work
DescriptionOn startup, it claims that A_FireCustomMissile is deprecated since version 2.3.0 and silently no-ops it.
Steps To Reproducehttps://forum.zdoom.org/viewtopic.php?f=3&t=52859 - in this mod, firing the pistol won't work.
Additional InformationI'm currently using GZDoom git revision ad89d3eea0ede0b96bf4432e24ca12c6a3c6eefe.
This is the revision that already has the ZScript versioning in.
It's not a devbuild yet, built it myself.
Also, it's not a build problem because when I build 5d3244c3a7bf482eb13930b0cca8c9ab621b9658 it works, so this seems to indeed be a regression caused by the versioning system.
TagsNo tags attached.

Relationships

related to 0000387 closed [<ad89d3e (2017mar05)] Paranoid Weapon sounds no longer play 

Activities

Major Cooke

Major Cooke

2017-03-06 07:15

reporter   ~0000883

I can second this. It's completely broken.
Major Cooke

Major Cooke

2017-03-06 10:23

reporter   ~0000888

So I found out how to fix it but most likely Graf will disapprove of it.

https://github.com/coelckers/gzdoom/commit/2b5fea4ea8f4d9efbec62323e26020e283ab42cc#diff-ec8622f9738fb93b40a63088652a233fR8519

Delete this line.
Major Cooke

Major Cooke

2017-03-06 10:41

reporter   ~0000889

This has been fixed and can be closed.

Issue History

Date Modified Username Field Change
2017-03-05 21:14 ZZYZX New Issue
2017-03-06 07:15 Major Cooke Note Added: 0000883
2017-03-06 10:23 Major Cooke Note Added: 0000888
2017-03-06 10:41 Major Cooke Note Added: 0000889
2017-03-06 11:35 Rachael Relationship added related to 0000387
2017-03-06 11:35 Rachael Status new => resolved
2017-03-06 11:35 Rachael Resolution open => fixed