View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000390 | Gameplay + OpenGL | [All Projects] Bug | public | 2017-03-05 21:14 | 2017-03-06 11:35 |
Reporter | ZZYZX | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | x86 | OS | Windows | OS Version | 7 |
Summary | 0000390: A_FireCustomMissile in old mods ceased to work | ||||
Description | On startup, it claims that A_FireCustomMissile is deprecated since version 2.3.0 and silently no-ops it. | ||||
Steps To Reproduce | https://forum.zdoom.org/viewtopic.php?f=3&t=52859 - in this mod, firing the pistol won't work. | ||||
Additional Information | I'm currently using GZDoom git revision ad89d3eea0ede0b96bf4432e24ca12c6a3c6eefe. This is the revision that already has the ZScript versioning in. It's not a devbuild yet, built it myself. Also, it's not a build problem because when I build 5d3244c3a7bf482eb13930b0cca8c9ab621b9658 it works, so this seems to indeed be a regression caused by the versioning system. | ||||
Tags | No tags attached. | ||||
related to | 0000387 | closed | [<ad89d3e (2017mar05)] Paranoid Weapon sounds no longer play |
I can second this. It's completely broken. | |
So I found out how to fix it but most likely Graf will disapprove of it. https://github.com/coelckers/gzdoom/commit/2b5fea4ea8f4d9efbec62323e26020e283ab42cc#diff-ec8622f9738fb93b40a63088652a233fR8519 Delete this line. |
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This has been fixed and can be closed. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-05 21:14 | ZZYZX | New Issue | |
2017-03-06 07:15 | Major Cooke | Note Added: 0000883 | |
2017-03-06 10:23 | Major Cooke | Note Added: 0000888 | |
2017-03-06 10:41 | Major Cooke | Note Added: 0000889 | |
2017-03-06 11:35 | Rachael | Relationship added | related to 0000387 |
2017-03-06 11:35 | Rachael | Status | new => resolved |
2017-03-06 11:35 | Rachael | Resolution | open => fixed |