/******************************************************************************* * DEFAULT DOOM STATUS BAR ******************************************************************************* * If you wish to include this file into a custom status bar please use the * following command: * * base Doom; * * Using #include "sbarinfo/doom.txt" will not be supported. ******************************************************************************/ height 32; monospacefonts true, "0"; statusbar fullscreen // ZDoom HUD { //health drawimage "MEDIA0", 20, -2, centerbottom; drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20; //armor drawimage armoricon, 20, -24, centerbottom; drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39; //ammo drawimage ammoicon1, -14, -4, centerbottom; drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20; usesammo { //secondary ammo and inventory usessecondaryammo { drawimage ammoicon2, -14, -22, centerbottom; drawnumber 2147483647, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38; inventorybarnotvisible { drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated; } } else //no secondary ammo { inventorybarnotvisible { drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated; } } } else // no ammo but inventory { inventorybarnotvisible { drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated; } } gamemode deathmatch { drawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1; } else { // let's hope no mod ever uses 100 keys... drawkeybar 100, vertical, reverserows, auto, -10, 2, 0, 3, auto; } } statusbar normal, fullscreenoffsets // Standard Doom Status bar { drawimage "STBAR", 0, 168; drawimage "STTPRCNT", 90, 171; drawimage "STTPRCNT", 221, 171; drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171; drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171; drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171; //keys drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171; drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181; drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Clip), 288, 173; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Shell), 288, 179; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(RocketAmmo), 288, 185; drawnumber 3, INDEXFONT_DOOM, untranslated, ammo(Cell), 288, 191; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Clip), 314, 173; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Shell), 314, 179; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(RocketAmmo), 314, 185; drawnumber 3, INDEXFONT_DOOM, untranslated, ammocapacity(Cell), 314, 191; gamemode deathmatch, teamgame { drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171; } gamemode cooperative, singleplayer { drawimage "STARMS", 104, 168; drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172; drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172; drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182; drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182; drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182; } gamemode cooperative, deathmatch, teamgame { drawimage translatable "STFBANY", 143, 169; } drawselectedinventory alternateonempty, INDEXFONT, 143, 168 { drawmugshot "STF", 5, 143, 168; } } statusbar inventory // Standard bar overlay (ZDoom Addition) { drawinventorybar Doom, 7, INDEXFONT, 50, 170; } statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay. { drawinventorybar Doom, translucent, 7, INDEXFONT, -106+center, -31; }