ACTOR TestWeapon : DoomWeapon { Weapon.SelectionOrder 1 Weapon.AmmoUse 1 Weapon.AmmoGive 20 Weapon.AmmoType "Clip" Inventory.Pickupmessage "Test Weapon" Tag "$TAG_PISTOL" States { Ready: PISG A 1 A_WeaponReady Loop Deselect: PISG A 1 A_Lower Loop Select: PISG A 1 A_Raise Loop Fire: PISG A 4 PISG B 6 A_RailAttack(105,0,1,"68 B1 CC", "FF FF FF", RGF_FULLBRIGHT, 0, "BulletPuff" ) PISG C 4 PISG B 5 A_ReFire Goto Ready Flash: PISF A 7 Bright A_Light1 Goto LightDone PISF A 7 Bright A_Light1 Goto LightDone Spawn: PIST A -1 Stop } }